Brew the impossible. Break the Hex.
A poker-hand roguelike deckbuilder about brewing potions. Draw reagents, brew reactions, stack catalysts until the numbers get silly, then break the Hex.
Coming soon to Steam for Windows PC.
Five elements. Pick up to five. Brew.
Ember
Frost
Toxin
Bloom
Arcane
Brew. React. Catalyze.
You are an apprentice witch with a cauldron, a shelf, and a curse to break. Each Hex sets a potency target. Draw a hand of reagents, pick up to five, and brew.
The cauldron reads your selection as a reaction: a Twin Reaction, a Resonance, a Witches' Pact, a Grand Elixir. Your catalysts bend the numbers, and a gold potency number erupts out of the steam and counts up. Beat the target and the Hex breaks. Miss it four times and the cauldron runs cold.
Stack catalysts. Chain reactions.
Between Hexes you visit the Apothecary. Catalysts sit on your shelf for the rest of the run and fire on every matching brew: extra chips for Embers, multipliers for a single-element brew, retriggers, mirrors, moons that grow each brew.
Five slots. One hundred and sixty-seven catalysts. Stack a few that work together and the numbers get… silly.
The cauldron never lies.
Every draw is a fair shuffle and the odds are printed on the page. If one Glacier Heart is left in a fourteen-card deck, the Grimoire shows you 1 in 14. Scrying bowls, seeks and filters bend the deck out in the open.
No hidden RNG, no rubber-banding, no microtransactions. An earned win is the only kind here.
Fifty forbidden recipes.
Brew the right thing and a page writes itself into your Grimoire: a woodcut, a line of lore, and a small lasting boon. There are fifty. Nobody will tell you what they are.
Six covens. Twenty Hex Levels. One daily cauldron.
Each coven starts with a different pot, a signature catalyst and a knack of its own. Break the Grand Hex at the end of Act V and the Hex Levels open: twenty rungs of ascending cruelty.
Ember
Frost
Toxin
Bloom
Arcane
Wild
Daily Brew
The whole world gets the same seed, once a day, with a leaderboard.
Endless
Past the Grand Hex, the target climbs every Hex, every boss carries every Act's curses, and only a compounding engine survives.
Read the curse. Brew around it.
- Witchfinder
- takes a brew away.
- Ashsnuffer
- zeroes your Embers.
- Glutton King
- halves anything under five reagents.
- The Hush
- hides the preview.
Made to be played by everyone
- Reduce Motion and Reduce Flashing
- Three colour-blind modes, plus pattern overlays
- UI text scaling
- Full keyboard and controller play
- English, French, German, Spanish, Japanese, Korean, Brazilian Portuguese, Russian and Simplified Chinese
Hex & Tonic is made by Lorewright Studios, the studio of a legally blind solo developer and former professional artist. Big readable numbers and high-contrast cards were there from the first build.
Put it on your wishlist
Wishlisting on Steam is the best way to help a solo developer, and Steam will tell you the moment Hex & Tonic launches.
